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How to get continent bonus xcom 2

The Avatar Project Can Be Delayed, a lot!
These bonuses are random with each playthrough, so you might get a science bonus in North America for one playthrough, then find the same bonus in Europe the next time.
Facing three advent soldiers on top of a roof?
The building boost is also very strong, particularly early on when you're struggling with a low engineer count.Use Concealment Wisely edit The new stealth mechanic, Concealment, allows you to set up all sorts of traps on your enemies.Fire When Ready, experimental ammo, lotte aloe vera juice grenade, heavy and powered weapon projects are completed instantly.Continent Bonuses Are Great edit The game doesn't do a good job of pointing it out, but each continent has a bonus that you can unlock.Also, anytime you have a Guerrilla Ops to do, check the reward.Do them anytime they appear, once the bar reaches half way or above.Expanding to new regions is crucial to winning the game, so the more Intel you have, the faster you'll be able to expand.However, don't think that just finding one group means you should go after them.Alternatively, check out the.Each successful Alien Facility mission will drop the bar by at least a point, check the number of pips below the alien base in the map.In my game the monthly income for the first 1/3rd of the game was only an equal part of all income at best (if not the lesser half now that I think about it).Continent Prerequisites for Bonus, africa: Contact 3 regions Requires 2 radio relays.Running too far ahead of your group can potentially trigger several groups of enemies, spelling certain doom for your group, particularly on harder settings.
We compiled a list of tips for use when starting out a game, to give you the best possible advantage going.
Here's the thing, if you do some math you will realize that the Africa bonus is basically -25 reduction on ALL expendatures, however it doesn't take effect before the first month has passed.
With that said, the Black Market often sells crafting items, weapon and character upgrades, as well as research boosters.
From UFOpaedia, jump to: navigation, search, establishing contact with every region on a given continent and creating the requisite number of radio relays will unlock a unique bonus to aid your effort.
There's tips here for everyone, and if you have your own, feel free to click that edit button and share with your fellow xcom players!
Edit Early on, you might feel rushed to complete the main missions, as the Avatar project is always creeping towards completion.
I would highly recommend going for one or the other and then immediately pursuing the one you didn't choose.If you blow up the floor a turret is sitting upon, it immediately dies.Grenadier characters, it's not very practical and leaves you lacking in other categories.Getting all the upgrades fast is amazing and it frees you up to go for money making missions more often.There is ofc a case to be made that being able to buy a ton of Officer training stuff early could create a cascading effect, but at higher levels of difficutly you won't have access to it from the start of the game anyways.The HQ is a great asset, and even when there's aliens breathing down your neck, taking a day or two to use the HQ can give you a great boost.Even better, as you unlock new weapons, you'll gain additional slots, allowing you to equip two mods at a time.The HQ can be used to gain Intel, or boost the rate at which you heal or build.There are a lot of other tips for creating a great squad though, so head over to [email protected] said: @Keystone_Yinzer said: Asia's bonus is quite beastly if you want to use.H.I.V.s and more importantly, to get through the Officer's training school quicker.Blow up their cover, and suddenly they lose all their bonuses, giving you a much greater chance to kill them.And Africa bonus affects only the council funding.The items it offers are purchased using.Lock and Load, pursuit of Knowledge, each.