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Familiar item slots
A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn.
Damaging Magic Items A magic item doesnt need to make a free slot games fun only saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a if bonusten siirto natural 1 on his save.Use activation doesnt mean that if you use an item, you automatically know what it can.With these advantages, you can carefully craft optimized gear rather than acquiring GM-selected gear over the course of a campaign.The dumb part is that before you destroy the item, the character who has it is too much more powerful than everyone else, so the game is unfun, and after you destroy it, they are so weak that the game is unfun.Specific animals may be able to wear different types of items as specified in their original monster entry.Adjusting Character Wealth by Level You can take advantage of the item creation rules to hand-craft most or all of your magic items.If the items current and proposed abilities follow the normal pricing rules (particularly with weapons, armor, and shields adding the new abilities is a matter of subtracting the old price from the new price and determining how many days of crafting it takes to make.Purchasing Magic Items Magic items are valuable, and most major cities have at least one or two purveyors of magic items, from a simple potion merchant to a weapon smith that specializes in magic swords.Staves are an exception to the rule.However, the downtime system allows you to build a business such as a tavern or even a magic shop, and earn money from that business while youre away adventuring.Spell trigger items can be used by anyone whose class can cast the corresponding spell.
For example, a newly created 4th-level character should have about 6,000 gp worth of gear, but you can craft up to 12,000 gp worth of gear with that much gold, all of it taking place before the character enters the campaign, making the time-cost.
It moves the power of your character from one aspect to another.
Upgrading Magic Items Adding more magic to an existing item can be quite simple or very math-intensive.
Prices listed are always for fully charged items.
Hands : This slot consists of gauntlets, gloves, and other items that can worn on the hands.
A character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat.Construction : With the exception of artifacts, most magic items can be built by a spellcaster with the appropriate feats and prerequisites.GMs running these sorts of campaigns should make some adjustments to the challenges faced by the characters due to their lack of magic gear.This is the case even for a character who cant actually cast spells, such as a 3rd-level paladin.Because magic items are very expensive (with the most common potions costing 50 gp or more, far higher than what most commoners can afford this income represents many days where the business sells nothing, followed by selling one or two high-priced items, which averages out.Once again, you lose zero fucking skill points.Again, you don't have to give up any skill points at all, you just invest all your ranks, and you still get to use them.Note that the rules in this section are merely suggestions, and ultimately it is up to the GM to decide what kinds of animals can use particular types of magic items.Then I guess ever single way to get 2 standard actions is broken.Also, you know, for a single feat, Item Familiar, that also gives untyped bonuses to skills, you can actually then craft your item familiar to give you bonuses to as many skills as you want for less money than buying the items.In most cases, though, using an item requires a standard action that does not provoke attacks of opportunity.
If such an item is found as a random part of a treasure, roll d and divide by 2 to determine the number of charges left (round down, minimum 1).
Nonmagical items and gear are generally available in a community of any size unless the item is particularly expensive, such as full plate, or made of an unusual material, such as an adamantine longsword.
If he cant already cast the spell, theres a chance hell make a mistake.